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There are four armor classes in Iron Harvest that relate directly to units and one armor class that relates to Structures.

Armor Classes Edit

Unarmored Edit

Currently all infantry units are unarmored. There aren't any mechs or weapon systems with this armor class. Unarmored Units can be easily damaged by light weapons like handguns, rifles, SMGs, shotguns or heavy machine guns. Furthermore explosives like hand grenades do a lot of damage against this armor class.

Light Armor Edit

This is the armor class for small and fast mechs like the PZM-9 "Straznik" or the PZM-7 "Smialy". Like unarmored units, Light armor can be damaged by light weapons, even if it takes clearly longer to do to serious damage. Light armor is very vulnerable to field cannons, gunners and mechs with anti-mech weapons.

Medium Armor Edit

This is currently the armor class for the most mechs. Medium armor can only be slightly damaged by light weapons, but it is vulnerable to field cannons and mechs with anti-mech weapons.

Heavy Armor Edit

This armor class relates to the heaviest mechs in the game. The PZM-16 "Nosidelko" is an example for a mech that is equiped with heavy armor. Heavy armor is very well armored against light weapons. Only field cannons and mechs with anti-mech weapons can inflict meaningful damage.

Structure Edit

Structures do have this armor class.

Rear Armor Edit

A lot of mechs in the game have weak points (often at their back), which allow to inflict higher damage (the damage is doubled), when hitting these weak points.

Gameplay
General Base Building Economy
Weapon
Capturing Buildings
Repair
Ability
Fog of War
Base
Contruction (Buildings)
Building Upgrade
Resource
Iron
Oil
Population
Iron Crate
Oil Crate
Weapon Crate
Recycling Wrecks
Combat Game Modes
Accuracy
Burst
Damage
Suppression
Piercing
Cover
Armor
Veterancy
Campaign
Skirmish
Challenge
Ranked Match
Victory Points
Handicap System
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