A tactician of great renown and inimitable skill. He is accompanied by his two wolves Nacht and Tag.
General Description[edit | edit source]
Gunter is a man one would perceive as past his prime, but, as he puts it: "this old dog still bites." Tall and imposing, he gives off a gruff and unsubtle demeanor. He has a thick white beard and mustache with a crooked nose. He wears a large black trench coat with red lining, a tall fur collar covering his neck, and on his right arm is an intricate mechanical device called the "Iron Fist" that houses a powerful armor-piercing bayonet. He also wears a flak jacket adorned with the iron cross, black boots, dark blue trousers, and atop his head is the iconic "pickelhaube" style of spiked helmet.
Nacht and Tag particularly large specimens of wolf belonging to Gunter, each standing up to his waist. Their fur is black and white respectively, reflecting their names: Night and Day.
Gunter is, in his own words, an "axe" rather than a "knife": trading any amount of subtlety for some of the best firepower of all infantry units. Wielding a powerful handcannon, he can blast through armor while his bayonet ability can deal a heavy blow to mechs as well. His wolves can be sent to scout ahead without endangering Gunter himself, a valuable asset to a faction whose units are generally very slow. They also are quite deadly against infantry; they attack by seemingly appearing out of nowhere, pouncing, and disappearing just as fast only to reappear at a different angle. Like all hero units, Gunter and his wolves are still vulnerable to MGs, larger numbers of enemies, and he is relatively slow.
Pros[edit | edit source]
- Strongest-all-around infantry hero for open combat, including those from the campaign
- Great handcannon damage, can kill a single Eisenhans in 2-3 shots
- Iron Fist ability deals incredible armor damage especially from behind
- Toughest infantry hero
- Can defeat mechs easily in small numbers
- Wolves can scout to almost anywhere, can be used two at a time, and can be redeployed almost instantly upon return
- Wolves cannot be focused down unlike Wojtek in combat mode
Cons[edit | edit source]
- Slower than most infantry heroes
- Cannot deal with groups as well as Janek Kos
- Weapon fires slowly with fairly short range
- Wolves are vulnerable to weapons fire while scouting
- Can be overwhelmed by numbers or heavy armor
Scythe Lore[edit | edit source]
Gunter von Duisburg grew up in a wealthy, aristocratic family known for the dire wolves they bred and sold across the country. As a young boy he traveled with his father across Africa, where he developed excellent hunting skills and an interest in archeology.
With a strong love of his country, Gunter enlisted in the Saxon army. He spent the first few years of service training soldiers to work with dire wolves, where he formed a kinship with two particular wolves: Nacht and Tag (Night and Day).
When the war began, Gunter and his wolves led elite mech squads across the forests and mountains of Saxony and Europe. His name was both feared and respected, and his jacket grew heavy with medals of honor.
After the war, the Saxon emperor sought an audience with Gunter, Nacht, and Tag. He asked them to go on a special mission to the east, where he saw an opportunity to expand to the unclaimed lands surrounding the Factory. Gunter was never one to turn down an adventure, so off he went to the east.
Iron Harvest Lore[edit | edit source]
Gunter would join the Saxonian military at some point, and rose to become one of the finest and most respected tacticians of the Empire's forces. He even became a good friend to Kaiser Friedrich himself, the two having met in the training academy.
Great War[edit | edit source]
In 1915 he lead the first major offensive of the Great War against the Polania Republic: Operation "Sonnenaufgang." Joined by Prince Wilhelm himself, the plan was to assault the border and take a train station, anticipating an easy victory against a light defense. However, the attack went south when the defenders were supported by weapon systems, mechs, and artillery, pushing back Gunter's meager force of his mech Brunhilde, Wilmhelm's mech, infantry, and captured field guns. Driven back to the rally point, they were narrowly saved by the arrival of friendly armor. Gunter realized then that this would be no quick, easy war, but a long slog of push and pull until one side's reserves were finally exhausted.
Gunter and Wilhelm soon came to be at odds, with the latter developing a bitter hatred to the enemy and offering little quarter, a view Gunter did not share as he still believed war should be an honorable affair. When Wilhelm gassed an enemy fortress and broke the trench warfare stalemate, Gunter was appalled.
One day they were assaulting a strategically important village, but Wilhelm refused to listen and charged in too early, getting caught in an ambush until Gunter came to his rescue. Snapping, Wilhelm shot a number of POWs, forcing Gunter to knock him unconscious and expose what he had done. To preserve the monarchy, with Wilhelm being the heir, the Kaiser defamed Gunter as a liar. Humiliated, Gunter retired to his home of Castle Duisburg to hunt birds with his wolves, leaving Brunhilde in the care of a friend named Karl. He would suffer from grim visions of his past battles on at least one occasion.
Framed for Regicide[edit | edit source]
In 1920, he received word from the Kaiser to come to Dresden and discuss the threat of Fenris, an organization out for his life and aiming to destabilize the countries to start another war. He begrudgingly obliged, but still embittered by past events he refused to listen to his old friend's pleas or Olga Morozova's report. That night, unable to sleep, he met Friedrich in the garden and had a more earnest chat. Then, the Kaiser was shot dead by Wilhelm with Gunter's own weapon. Blamed for the murder and labeled an enemy of the state, Wilhelm hunted Gunter while taking over the country and eliminating any political enemies. Gunter first went to Karl's home to retrieve Brunhilde, only to find roadblocks and squads of enemies waiting for him.
Gathering everyone he could and getting them to safety, he collected Brunhilde, her mechanic and Karl's daughter Frieda, and together with Olga they fought their way to Tesla's Factory where they would all hopefully be safe. Upon arrival, he found the Rusviets had somehow breached the facility, and working with Polanian cavalry officer Michal Sikorski Gunter stormed the facility and took their leader Colonel Zubov at gunpoint. The activation of Tesla's "Icarus Protocol" allowed the Colonel to escape in the chaos, and together with Janek and Anna Kos, Michal, Frieda, and Olga, Gunter battled the penultimate mech to prevent it using its electrical blast to kill thousands of people. Gunter's men also allied with Polanian resistance fighters and once-Zubov-led Rusviet defectors to support them in the fight, and together they narrowly defeated the machine before it could fire.
With the threat of Fenris now looming over the Factory, Gunter and his forces allied with the Polanian Resistance and the Rusviet defectors to mount a strong defense with goals to finally put an end to the organization.
Weapons[edit | edit source]
Gunter's main weapon is his single-shot handheld grenade launcher which deals heavy damage to all units, although it fires slowly. If close enough, Gunter can deal a finishing blow with the pneumatic bayonet on his arm. Finally, he can call up his two wolves to defend him in a close quarters battle, tearing up and knocking down infantry while be blows the enemy apart.
Abilities[edit | edit source]
- Scouting Route: Order Nacht or Tag to move towards a specified position, revealing the fog of war along the way.
- Iron Fist: Deal a powerful anti-armor blow against a target with a concealed bayonet.
- Pack Leader (Passive): Tag and Nacht will protect their master, automatically attacking units within range.
Trivia[edit | edit source]
- His first name means "battle."
- Gunter is left-handed with his handcannon.
- This grenade launcher has the power to blow down a tree in one of the cutscenes. Such a weapon would likely shatter any man's arm but he wields it like a pistol.
- Gunter either obtained his wolves after the Great War or he decided to not bring them with him to the front
- When his wolves attack, sometimes you may notice a softened gunshot and a tracer firing from Gunter's location at the enemy being targeted by the wolves.
- He partakes in tobacco with his pipe, regularly drinks from a silver flask, and hunts birds with his wolves.
- Gunter exhibits very strong shell-shock symptoms although he manages to remain surprisingly calm during his flashbacks.
- This is noted in some medical files. He is also averted to large open spaces (as one would tend to find on a battlefield) and he is prescribed 130mg of Phenobarbital, a barbiturate used to help treat seizures.
- He is the only hero unit that can be used either as an infantry unit or a mech unit (Brunehilde) albeit not both at once. In the later parts of the Saxony campaign, he is an infantry unit while Brunhilde is piloted by Friede instead.
- This can be changed in multiplayer with two allied Saxon players choosing Brunhilde and Gunter respectively.
- Operation "Sonnenaufgang (Sunrise)" references a German Axis operation in 1944, marking the end and failure of the last major German counter-offensive of WWII.
Images[edit | edit source]
|World of 1920+||The Factory
|Polanian Characters||Saxon Characters||Rusviet Characters|
|Gunter von Duisburg
Nacht and Tag
Prince William of Saxony
Kaiser Friedrich of Saxony
Lev Aleksey Zubov