Huge, diesel-fueled machines, invented to serve mankind, have only lifted warfare to another level.
Mechs (also automachines or walking machines) are the metal monstrosities commanded by each faction, serving as the toughest units on the battlefield replacing mainline trucks and tanks.
History[]
Mechs were introduced by Nikola Tesla prior to the Great War, having become a staple of modern society and innovation. They serve in agriculture, industry, transportation, and many other facets of life. Some are relatively small, fragile, and fast, while others are towering, earth-shaking colossi that dominate the skyline. But most of all, they have become the new face of warfare, and mechs are churned out to provide armies with deadly firepower capable of mowing down troops in droves.
Before and during the war, mechs of all types were invented, designed, and produced in great quantity by The Factory, a mysterious yet powerful city-state powered by advanced technology.
Then, one day, the Factory was shut down and closed its borders, and numerous factions began to scheme ways to take over the Factory and its advanced technology for themselves, fielding armies of men and mechs alike to obtain this power - whatever the cost.
Even after the War, mechs continue to serve in multiple capacities, militarily and in the civilian market.
Overview[]
Mechs serve as more durable but expensive units to compliment infantry on the battlefield. Even the most lightly armored of mechs is heavily resistant to bullets, and heavier mechs can all but ignore even gunner cannon rounds. They also have the ability to move through most forms of cover depending on their size: small mechs can knock down walls or small buildings, while the biggest ones easily trudge through giant structures as if they were not there. Some mechs even have the abilities to carry units inside them.
Almost all (if not all) mechs do, however, feature weaknesses, namely having vulnerable rear armor where they will take increased damage. Most mechs are also a lot slower (and slower reacting) than infantry.
Mechs can only be build in a Workshop building, and more advanced mechs require the workshop to be upgraded to an Advanced Workshop.
The Rusviet Union uses aggressive mechs favoring crowd control and unique abilities. Their technology might be old, but it is quite effective, especially in close combat. Their designs are simplistic yet rugged, and some of their mechs resemble the keels of icebreaker ships. They feature the only melee-dedicated mech: the SHM-69 "Serp."
The Saxony Empire mechs feature strong firepower and armor, but they tend to be more expensive and are very slow. These machines tend to be more versatile. They have fairly elegant and intricate designs with a particular "steampunk" aesthetic.
The Polania Republic mechs are typically fragile but fast with specialized weaponry. They often excel in ambushes and hit-and-run attacks, as is common in the asymmetrical warfare Polania is used to. Their overall designs appear primitive and barebones, as if scrapped together from anything they have at hand.
There are about 30 different types of mechs in the game, from giant, ultra-heavy war machines to relatively quick lighter mechs. There are also humanoid units with not so advance exo-skeletons. All of them fulfill certain roles and give players various options in combat, but none of them is superior in all situations. Each mech can be brought down by smaller/cheaper units when players come up with the right tactics.
Notes[]
- Some mech are able to melee - against other mechs, but also against infantry units.
- Nikola Tesla created them due to the mechs are considered automachines.