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Rusviet Field Mortars or simply Mortars are weapon systems built by the Rusviet Tsardom. They lob explosive shells overhead to crash down on enemies from a great distance but must be placed tactfully to be put to best use.
All faction's mortars are currently functionally and aesthetically identical (except for their crews in the latter case.
In a time of rapidly advancing technology, not all old or conventional designs have ceased being very effective. Armies will often find a need for a weapon capable of indirect fire when the situation calls for it, and the humble but effective mortar often fits the bill. These heavy pieces consist largely of a tube mounted on a heavy metal sled, boxes of shells are fastened within easy reach, and the crew is protected by a shield. When moved, the tube and shield fold down to make the whole assembly fairly flat.
These indirect artillery pieces pack a punch at long range. Their explosive shells inflict heavy damage against all unit types and have a large area of effect, making them potent against units hiding behind cover or hunkering down in groups. Terrain and buildings that would normally prevent an attack without reposition or waiting present no obstacle as the shells fly overhead. This makes them very effective at softening up defensive units or grouped armies, especially with multiple pieces in a barrage.
Due to the explosive power of the rounds, however, mortars cannot fire at targets directly in front of them for fear of killing the weapon's own crew. The shells reload fairly slowly and their propulsion is also sluggish enough that sufficiently fast or agile units can get out of the way before it lands, especially at long range. In addition to these, being a weapon system it shares the same weaknesses as its fellow systems: In order to move, it must redeploy which leaves it unable to fire and deploying again takes a moment before the gun is brought to bear again. This primarily makes them support and defensive weapons, but very deadly ones in the right hands.
- Longest range of all weapons systems
- Fairly powerful against all unit types
- Large area of effect
- Ignores line of sight or obstacles
- Obliterates most cover and buildings
- Shield offers crew some protection from the front
- Slow rate of fire
- Has a large dead zone in front of it
- Slow-moving shell can be dodged
- Limited firing arc
- Relatively short range compared to artillery
- Less effect against to medium or heavy mechs
- Becomes abandoned if three crew members are killed
- Slow moving and cannot fire unless deployed
- Crews take full damage from the side, rear, or from flamethrowers
While the other factions have multiple mortar units, Rusviet only has the heavy Field Mortars.