Flamethrowers can torch entrenched enemy infantry and structures.
Usonian Flamethrower are specialized infantry units fielded by the Usonian. They are devastating against unarmored units, even ones hiding in buildings or behind walls.
The flamethrowers of all factions are functionally identical.
General Description[]
Fire has always been a double-edged sword, and these pyromaniacs level its destructive edge to punish enemies taking cover. They wear the same uniforms as Polanian riflemen with a few additions to better protect them from the back edge of their weapons; donning a thick flame-retardant apron with a left sleeve, heavy gloves, and a gas mask to prevent inhalation of smoke and fuel fumes. Their flamethrower is built to be very slim and minimalistic, while the back-mounted fuel tank is quite large.
Flamethrower units are specialist anti-infantry units, with a knack for flushing out entrenched opponents. Flamethrower attacks ignore cover and building protection, making them invaluable at razing base defenses like bunkers or removing stubborn infantry holing up in a house.
However, they are slower and have a short range compared to most other infantry. As such, Flamethrowers are a bit niche; they tend to go down quickly in a one-on-one fight and are devastated by anti-infantry mechs like the Sd. KS 49 "Grimbart." But if backed up by a well rounded army, flamethrowers will melt enemy defenses and the infantry within.
In the latest version, flamethrower infantries can no longer be trained from Polanian or Saxonian barracks. Only Rusviet can train flamethrower infantry, but players can still transform any infantry by salvaging equipment from a killed flamethrower infantry or loot from a weapon crate.
Pros[]
- Devastating against structures
- Flamethrower ignores cover/building garrison protection
- Fires in a cone of flame that damages groups of infantry
Cons[]
- Cannot be trained by Polania, can only be equipped by weapon crates or field kits
- Utterly useless against even light armored units like exo-suits and mechs
- Does damage over time and the cone locks in place: quick units can move out of the way or out of range to avoid damage if they act fast
- Short range and relatively long cooldown
- Slower than standard infantry
- Vulnerable to machine guns and anti-infantry units
Quotes[]
Idle:
Selected:
Selected multiple time (Annoyed):
Moving:
Use cover:
Attacking:
Melee Attack:
Ordered to Halt:
Ordered to Open Create:
Retreating:
Returning to base after retreating: