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Medics can heal friendly infantry both in and out of combat.
Usonian Medics are specialized infantry units fielded by the Usonian Union. They can fully heal infantry units and even provide reinforce points.
The medics of all factions are functionally identical.
General Description[]
War always bring casualties, but the Great War and the advent of many new and dreadfully effective weapons such as machine guns and mechs saw untold levels of human death and injury. Wherever they were available, these angels of mercy were rarely without work. They are dressed similarly to Volunteers, with their most notable differences being their white helmets and gloves.
Medics are invaluable wherever the infantry are going to be in combat. They can heal infantry so long as the targeted units are not under fire. Once they have gained enough experience, they can establish an aid station at any desired location, providing frontline units a place to retreat to and reinforce rather than having to run all the way back to base.
They are not proficient soldiers, however. Their pistols provide some defense but not much, and being infantry they are particularly vulnerable to machine guns and mechs, which they can largely outrun but they cannot outrun standard infantry like Vanguards. Thus, they should be used sparingly and well protected behind dedicated combat units.
Pros[]
- Can heal infantry
- Fast
- Can put down first aid stations
Cons[]
- Hopeless in combat even against standard infantry
- Slower than standard infantry
- Aid station ability is locked behind veterancy and consumes the unit
- Cannot reinforce lost units themselves
- Healing costs resources and takes time
Weapons[]
Like Engineers, medics are armed only with simple pistols which have poor range and damage, they are based on the Colt M1911 model chambered in .45 acp.
Abilities[]
- Heal
- Aid Station