A light airship that can fires unguided rockets at both ground and air targets.
The ZR-3 "Revere" is an aerial unit produced by Usonia. Armed with rocket pods, it can attack both flying targets and ones on the ground.
General Description[]
The "Revere" is a light airship consisting of a small zeppelin frame with armor and numerous heavy rocket pods built around it. It is guided and kept aloft by a set of four rotating rotorblade sets. Main propulsion is one giant rotor blade at the back of the aircraft. Its crew are fully enclosed in a cabin of steel, with two forward-facing viewports assumedly for the command section. Slung underneath is a red tank, which one can guess holds the Revere's fuel supply for the additional booster engines.
The Revere acts the part of a mainline combat mech like the Sd. KS 78 "Isegrim", albeit in the air. It can handle a variety of combat situations, and is well equipped to whittle down small groups of light or unarmored units from above. Unlike conventional mechs, it is not hampered by terrain obstacles like trees, boulders, or buildings, and can simply take the shortest route to engage the enemy or use such obstacles to delay any ground-based pursuit.
Pros[]
- Versatile, can combat airborne threats and hits ground targets hard
- Out-ranges most airborne units, such as skybikes while having similar air-air damage as heavier units like gunships - giving Usonia a very large advantage in air-air combat vs. other factions
- Excellent area-of-effect damage against ground units, especially infantry
- Can fly over any obstacles, excellent at hunting down artillery
- Boost ability can improve performance for hit-and-run attacks
Cons[]
- Somewhat slow
- Only a bit tougher than a PZM-9 "Straznik;" its light armor leaves it highly vulnerable to anti-mech weapons that can hit it (extremely vulnerable to field cannons)
- Weapon range is moderately short
- Very poor turning speed - retreats may work best by trying to move out of range before fully turning around and back to base
Weapons[]
The Revere's main weapons are a pair of large rocket pods, one strapped to either side of the carriage. If engaging ground targets, it will fire arcs of rockets down onto enemies, each shot having a wide area effect. If going against a fellow air-unit, on the other hand, it will accurately fire one large rocket at a time, using overhead pop-out rail launchers - these are visible as rectangular flaps above the rocket pods.
Abilities[]
- Boost: The Revere activates secondary rocket boosters from its underslung red tanks. This allows it to quickly dash to a selected area within a short radius.
- Default Skin
- Painted Bronze Skin - Costs 3,200 tokens to unlock
- Tin Can Skin - Unlocks at Usonia level 10
Trivia[]
- Its name likely references the famed Paul Revere, an American patriot silversmith who, in 1775, rode from Boston to Lexington in the night, warning colonists that British troops were being mobilized for what would be the battles of Lexington and Concorde; the opening fights of the Revolutionary War.
- This raises an interesting question; the British Empire as it existed in our timeline seemingly never came to be, so it is unknown Usonia had to fight a war for independence from foreign powers. Thus if Paul Revere did still exist in this timeline, it can only be guessed if he became known for his nighttime ride or something else. It is noted that Revere did also accomplish many other things in his lifetime.
- ZR is the US Navy hull designation for Zeppelin, Rigid. However, the Revere is likely not in operation by the US Navy, as if it were it would instead be styled with a -class suffix, and ZR would refer to hull number. An example would be if this were a Revere-class Airship, hull number ZR-3. However, it does not use this convention, pointing to a US Air Force like naming scheme, though the US Air Force would not exist, so this is technically a US Army Air Corps (USAAC) vehicle.
- The Revere's armament and speed bears a similar role and armament to modern Missile Destroyers, though shorter-ranged and much smaller
- Like the SHM-68 Nakovalnya, it can fire either a messier but more powerful barrage of rockets or fire singular, more accurate rockets; this cannot be toggled however.
- Its description states that its rockets are unguided, but they are far more accurate than the Nakovalnya's rockets. Notably, they will arc steeply downwards at targets nearly directly below the Airship, implying some level of guidance.