Princess Zehra was the firstborn daughter of the Khan of the Crimean Khanate. Despite her royal upbringing and against the will of her father, Zehra preferred to practice bow shooting and horseback riding rather than meekly drink tea with dignitaries. She found that she was able to see things before they happened, a skill that greatly aided her archery skills, especially for moving targets.
When Zehra turned 16, her father gave her a great steppe eagle for her birthday. Much to Zehra’s surprise, she found that she could see through the eagle’s eyes, and she had the sense that the eagle could see through hers. Zehra named her Kar.
Zehra traveled the land with Kar, representing her family’s interests and serving the people. Tales of her bravery were spread far and wide by Crimean caravans and traders.
Steeped in the tradition and culture of their people, Zehra’s father was reluctant to adapt the new mech technologies developed by the Factory. However, he realized that the world was changing whether or not he liked it, and he didn’t want his country to fall too far behind. So he asked Zehra and Kar to go on an expedition to the north for the purpose of learning modern technology and ensuring peace for their people.
Trivia[edit | edit source]
- Zehra is mentioned multiple times by name in Iron Harvest campaigns whilst never making an appearance.
|World of 1920+
|Polanian Characters||Saxon Characters||Rusviet Characters|
|Gunter von Duisburg
Nacht and Tag
Prince Wilhelm of Saxony
Kaiser Friedrich of Saxony
Lev Alekseevich Zubov